Overlaying RTCW console text onto a movie |
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Contributed by shaolin
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Saturday, 15 November 2003 |
Page 7 of 7 Step 6 - Things to Remember Filters, and duplicates of layers with lots of filters slow down the rendering process considerably. Get
the editing of the main clips sorted before adding the console text, as
synching the console to the action can be very time consuming if you
are dynamically adjusting the speed of the action, for example, with
velocity envelopes. Add the shadow and duplicate layers last, as the contents of these layers are exact copies apart from the filter settings. To
save time only use the console text if you need it to explain multiple
kills, or the action which you cannot see on screen. This will help you
keep production time, and rendering time to a minimum. However,
including smart ways to bring the console text on and off which synch
with the on screen action can help detract from the fact that you don't
always have the console on screen.
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